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Void bastards5/19/2023 ![]() ![]() But not to worry, the helpful A.I., B.A.C.S., is there to help you navigate the hot pink tape and guide you through the bureaucracy. You’re a prisoner, you don’t have the permissions or necessary documentation to get these repairs underway. However, nothing is ever that straightforward. Your mission is to get back to the SOM Mothership by fixing your ship’s FTL drive by scavenging derelict vessels in the surrounding area. You are part of a motley crew of prisoners stranded in the Sargasso Nebula, seemingly condemned to live out your sentence aimlessly drifting through space. Void Bastards is a first-person roguelite shooter focused on exploration and adaptation. Now, sit down, strap in and let me take you on an interstellar spaceship ride. If anyone is still here (no idea why that would be), I now have a singular mission: do my best to capture what this game brings to our wonderful hobby and, hopefully, recruit another client into the fray. If you’ve been curious about this game and have a feeling you’d dig it, do yourself a favor, stop reading this and go out and buy it right now. This is easily one of my favorite games in the genre. If this sounds like an early commendation, that’s because it is. It’s a combination of space exploration, roguelite, crafting, and pushing your luck all to the styling of your favorite graphic novel. Void Bastards is unlike any first person shooter you’ve played. Seven years later enters Blue Manchu, the creators of the cult classic Card Hunters, and unbeknownst to them, they create one of my dream games. Why do they get to have the most fun? For the longest time I thought I was alone with my space pillaging fantasy. I was envious of those mantis aliens shredding my ship to pieces and destroying my best laid plans. Sure, I could send my pixel crew to wreak havoc on some unsuspecting vessels in my stead but I would just sit on the sidelines admiring from afar like the pompous and zealous captain I was cheering my team to victory while I sat comfortably at the sound of Wilhelm Screams coming through my intergalactic speakers. But one thing that FTL could never give me was the feeling of invading enemy ships myself. The brilliant combination of survival and exploration was too enthralling to put down. I was enamored by how expansive it felt and its nearly infinite replayability. The rogue-lite elements combined with random encounters and its addictive “one more go” game play loop left me obsessed for weeks. Back in the days when FTL first came out, I remember getting lost within its novel take on space exploration. ![]()
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